So, Ridiculous Fishing looks like it's following the same pattern as the vast majority of paid games on the App Store. It's probably not a coincidence that this downwards movement began just as Ridiculous Fishing ended its one week spell as Editor's Choice on the App Store. The game subsequently dropped back to #4, and held steady for six days before beginning to slip down the rankings. One day later, Vlambeer's arcade angling experience had reached #3 in the top paid games chart its US peak to date. Analytics graph showing Ridiculous Fishing's performance on the US App Store's top paid downloads charts. Rank outsider Thanks to pre-release press coverage and prominent featured spots from Apple, Ridiculous Fishing got off to a strong start, climbing to #4 on the US App Store's top paid games chart within 24 hours of release. But how has the studio's monetisation decision affected the game's chart performance since launch? To find out, we've been scouring the App Store. A direct result of the whole race-to-the-bottom in prices is the prevalence of free-to-play on iOS it seems to be a safer bet "But since it's almost impossible to do F2P in a non-evil way and without sacrificing the elegance of your game design, we'll prefer to charge $3." Vlambeer's comments caused quite a stir attracting praise from free-to-play detractors and criticism from advocates of the model. "The problem is that at $0.99, you'll need to sell endless amounts of copies to be able to survive as an indie developer. The game launched with a $2.99 price tag, and in a recent 'Ask Me Anything' on Reddit, the game's developer explained that "we do believe that developers shouldn't be scared to charge $3 for a game. Monetisation has been a real talking point for Vlambeer and Ridiculous Fishing lately.
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